At 1080p, it’s worth giving extra high a shot to see if it will run, but likely most users will stick to high, especially on 4K systems. If you’re more of a “shoot first, ask questions never” kind of player, you’ll need to clock down the settings a bit to accommodate for the wars you’re starting. Players who prefer to stick to the shadows will have a better time at higher settings, but may still notice some slowness during cutscenes, or when things start to get exciting. Nvidia advises here that play style can actually make a big difference when selecting your effects level. If your system can run high fine, chances are it can handle extra high as well, but you’ll get the best balance of quality and performance from low. While the jump from low to high offered about a 10 fps drop, the jump to extra high only costs about 8 fps. The effect this has on the framerate is noticeable. With post processing at extra high, the depth of field setting becomes available for use, as well as improving the quality and precision of motion blur. High also allows ambient occlusion and depth of field, although turning on either of those settings will impact your performance much more than just setting post processing to high. Some models are heavily smoothed, while other recieve no anti-aliasing treatment at all. You’ll also be turning on anti-aliasing, but because the game is handling it, the experience is a bit uneven. Fitbit Versa 3Ĭranking up post processing to high is where you’ll start to see a noticeable difference in framerate, as well as an even stronger improvement in visual effects.
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